﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace LDLib
{
    /// <summary>
    /// Static class for time-related stuff.
    /// </summary>
    public static class Time
    {
        /// <summary>
        /// Time since the start of the game
        /// </summary>
        public static double time = 0.0;

        /// <summary>
        /// Time since the last frame
        /// </summary>
        public static double delta = 0.0;
    }
}
